An experimental idle platformer made for a WASM-4 fantasy console game jam.
Made with Zig, WebAssembly
Pl¢tfarmer
A clicker/platformer game built for the wasm4jam
https://pfg.itch.io/plctfarmer
Source code is in src/platformer.zig
Map is in src/platformer.png
Texture compressor is in src/imgconv.zig
How to build (dev):
zig build
w4 run -n zig-out/lib/platformer.wasm
Notes
make sure you aren't over the size limit:
zig build -Drelease-small && ls -l zig-out/lib/platformer.wasm
(maximum is 65,536 bytes)
recommend also using wasm-opt -Oz because it got likt 50kb → 46kb
check this: wasm-objdump zig-out/lib/platformer.wasm -x -j code
ingconv notes
- scale the image down to 160x160
- https://www.imgonline.com.ua/eng/limit-color-number.php
- imgconv image.jpg image.w4i --compress --detect-palette
bundling
zig build -Drelease-small && ls -l zig-out/lib/platformer.wasm && w4 bundle zig-out/lib/platformer.wasm --html zig-out/lib/file.html
note: also use wasm-opt
TODO:
- [x] finish up the game
- [x] intro screen. the computer thing and a clicker game → the full game
- [x] pause menu so you can go back out to the computer. it would be cool to have interactions between the game and the computer but idk
- [x] end screen. you unlock infinite dashes + debug keys
- [ ] see how many desktop backgrounds I can fit in the cart
- [ ]
wasm-opt -Oz --strip-producers --dce --zero-filled-memory
← make sure to use this, it will make the zig output even smaller - [ ] see if we can go right the way up to the limit
- [ ] oh yeah we could do that before release, why not
- [ ]